Beat Fleet was the diploma thesis for my bachelor degree. It's a music game, using time coded vinyl as interface. Watch the video for a better understanding how the game works. The game engine is Unity3d. Programming was done in C-Sharp and sound manipulating in C-Sharp using the Unityplugin FMOD. For the interface programming I've used Max/MSP. The sound production is done in Cubase in collaboration with Gaspare Gentile OPF-Music.
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