A good pathing system is essential in almost every game-mechanics. But instead of reinventing the wheel I searched in the unity forum about it and found two very good solutions.

There is the A*Pathfinding Project from Aron Granberg. Installation and implementation worked very well without any bigger problems. The Debugging mode is very accurate since you can see in the editor the walkable areas and paths in real time. You’re allow to create waypoint-nodes and different levels heights (e.g bridges and stairs).

pathing

I haven’t tried the pathing system from AngryAnt yet but it also looks very powerful. Maybe I give it a try if I have enough the time…

One Response to “Keeping the Path”

  1. Looks good!
    Sounds like a good game idea!

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